Where the hell have YOU been?

Apologies to everyone who missed my blog entries over the past few months. I expect to be a little more frequent going forward, despite starting a new job August 2013. The point of this entry is not only apologize for being AWOL, but sharing why I haven’t been writing much since April…

Second, I had a time issue. Unfortunately, I’m not paid to write this stuff so I have to work a real job to pay for myStar Citizen addiction. I had back-to-back conferences to attend in May and June. Combined with some volunteer work I do, I have had a hard time making time to write.

First, though, is I was fortunate enough to have some great economy talks with some folks at CIG back in March and April. I was having a hard time figuring out what I could write and not break that confidence and burn a bridge. So while I was busy the past couple of months, this is really the main reason I wasn’t writing. I need to emphasize that CIG never asked me to stop writing. I did that on my own.

The announcement after the June 2013 livestream that we would soon be favored with a major game economy update in early July is exciting news. Not only do we get a much better look at the economy, I will feel like I have much more latitude to write. CIG folks have also noted that they read this blog and if I step over the line on something that should remain REDACTED, they’ll let me know.

So, expect more from this blog going forward…

Time out for my current job

Hey y’all…

It’s a little unlikely you’ll see anything here on the economy blog until next weekend at the earliest. One of my busier business trips of the year is here. That’s the bad news. The good news is it’s supposed to be 60 degrees and sunny in San Fran while I’m there.

Take care and keep the vacuum on the outside of the hull.

Eido

And we’re off…

When I first learned about Chris Roberts’ Star Citizen game in September 2012 — before we even knew it was going to be Squadron 42 and Star Citizen — I was hooked. I have very distinct and very fond memories of the Wing Commander series, particularly WC-3.

When CR (If you’re reading this, Mr. Roberts, I hope you don’t mind the ‘CR’ abbreviation!) announced he was creating a persistent world with a full-fledged economy, I went from being hooked to hopelessly hooked.

I’ve been fascinated with markets and the economy since I was seven or eight, reading the business section of the paper upside down across the table from my Dad. This fascination carried through to my career — particularly my co-founding of a best-in-class university undergraduate entrepreneurship program and over a decade of trying to untangle the stock market for individual investors as an independent analyst and market commentator.

The prospect of creating an economy from scratch, and influencing how that economy grows and evolves as a player in the Star Citizen universe, is simply irresistable. I’ve created this blog as a place to air my views and spur a discussion dedicated to the Star Citizen game economy.

I firmly believe that CR’s attention to detail and ability to craft a story will attract hundreds of thousands of players to the SC and S42 universes. The only thing that will make them stay is a robust game economy unlike anything we have seen thus far.

It’s the success or failure of the game economy, in fact, that will determine the success or failure of Cloud Imperium as a business over the long term.That is my other motivation for writing this blog — I want to enjoy the Star Citizen universe for a long, long time.

So there is no confusion, I don’t work at Cloud Imperium (though I’d certainly be interested if they called!)